#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"

class HelloWorld : public cocos2d::CCLayer
{
public:
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  

    // there's no 'id' in cpp, so we recommand to return the exactly class pointer
    static cocos2d::CCScene* scene();
    
    // a selector callback
    void menuCloseCallback(CCObject* pSender);

    // implement the "static node()" method manually
	static HelloWorld* HelloWorld::create()
	{
		HelloWorld *pRet = new HelloWorld();
		if (pRet && pRet->init())
		{
			pRet->autorelease();
			return pRet;
		}
		else
		{
			CC_SAFE_DELETE(pRet);
			return NULL;
		}
	}

private:

	cocos2d::CCParticleSystem*    m_emitter;
};

#endif // __HELLOWORLD_SCENE_H__
